for about seven years I've been studying and expressing myself through iOS—ever since I first held an iPhone and realized its ineffable, human power, one which everyone else seemed to overlook. my instinct and fascination with design never stopped growing. spearheading my passion was the transcending influence of Apple's products. made out of a beautiful harmony, these gadgets appeared to me as the construction of a bridge between two essential things: the energy of the user (the habit-former) and the energy of the developer (the story-teller).
it dawned on me that design was a communicative axis for remarkable things, available to all of our world. developing is a complex conversation between the hands of humans and the well-designed underpinning of technology, and between the art and the artwork itself.
after producing hundreds of freelance Java and Theos projects between 2011 and 2013, I spent about a year and a half forging new milestones at Urlinq as Vice President of iOS Product Development, and two years at University of Rochester as a full-time student (Computer Science, Art History, Philosophy). from 2013 on I have primarily excelled through freelance work and tight-knit organizations such as Rinse, Castor, Hashbang, and The Appical. in 2015 I created Submarine and Pianote, and worked alongside some amazing teams to release Cold Open, and Giffage. now I am living in the Upper East Side working for DribbleUp and REVUU, leading both into powerful new eras of development and design success. for the Spring semester I am still a full-time student at the University of Rochester under the exciting Art New York program.